AI Insights · Timothy · January 2022
Top 5 Educational Games Apps Performance in Saudi Arabia Q4 2021
Discover the performance trends of the top 5 educational games apps in Saudi Arabia during Q4 2021, including weekly downloads, revenue, and active user metrics.
In the fourth quarter of 2021, the top 5 educational games apps in Saudi Arabia exhibited varied performance trends in weekly downloads, revenue, and active users. Here’s a closer look at the data from Sensor Tower.
Lingokids - Play and Learn showed a steady weekly revenue, peaking at approximately $7.8K in late September before fluctuating and stabilizing around $6K towards the end of December. Weekly downloads saw an initial decline from 15.7K to 5.9K by early November, followed by a rise to 9.1K at the end of the month. Active users experienced a downward trend from 24.4K in late September to 16.4K by the end of December.
Lamsa - Kids Learning App had a consistent weekly revenue, with a peak of $1.3K at the end of September and a notable increase to $886 by the end of December. Weekly downloads varied significantly, reaching a high of 11.8K in early November before settling at around 3.1K at the end of December. Active users peaked at 19.2K in early November, followed by a gradual decline to 9.6K by the end of the quarter.
TinyTap: Kids' Learning Games saw its weekly revenue peak at $1.5K in early November, with fluctuations and a dip to $669 by the end of December. Weekly downloads peaked at 1K in late November, followed by a decrease and a rise to 822 at the end of December. Active users showed a generally stable trend, peaking at 1.4K in late November and settling at 1.3K by the end of the quarter.
Keiki Learning games for Kids experienced steady weekly revenue, starting at $832 in late September and fluctuating around $500-$600 towards the end of December. Weekly downloads were relatively low, peaking at 1K in early October and then averaging around 350-400. Active users showed a slight decline from 2.4K in early October to 1.7K by the end of December.
KidsBeeTV: Videos & Kids Games maintained a consistent weekly revenue, peaking at $808 in late September and stabilizing around $300-$500 towards the end of December. Weekly downloads saw a peak of 2.9K in early November, followed by fluctuations and a slight decline to 2K by the end of the quarter. Active users remained relatively stable, peaking at 13.4K in early October and ending the quarter at 12.5K.
These trends highlight the dynamic nature of the educational games market in Saudi Arabia. For more detailed insights and data, visit Sensor Tower.